Quake 4 pc gamepad
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The most common causes of this issue are: There is only one map for the event, Lijiang Tower, and I wish there were more.Your IP address has been temporarily blocked due to a large number of HTTP requests. At the moment the players are still finding their way around it and this morning the team coordination in the games I played had already improved.īlizzards over watch Maps are great and it would be interesting to see what they could create specifically for CTF. CTF on over watch has real potential and it’s great to hear that Blizzard is taking a closer look at the mode and maybe offering it as one of the main game modes in the future, not just an arcade brawl. Blizzard says it doesn’t really work over watch but it would be great to find out why and if players could get used to it.įor a first try, Blizzard has done a decent job. I would like to see the traditional CTF mode implemented, where the flag must be returned before the enemy’s flag can be captured. This would require real experimentation, and while there may be other options, these seem the most logical. This suggests that the mode is far from perfect, a fact Blizzard acknowledges and one of the reasons it’s not among the main game modes.īlizzard could work around this issue by either reducing the time it takes to capture the flag on the timer, or slightly increasing respawn times in CTF to give the attacking team a slightly better chance. Out of six games last night we only won one game and the rest were all draws. That brings up the next problem, the huge amount of draws. It was rare for a player to make it to the flag without being completely battered by the opposing team. Most games ended in a shootout just outside the flag zone, and most of the attacking team died during the attack. Since most of the flags are protected by Bastion’s or Torbjorn’s towers, waiting for the timer to expire to make the pickup makes the attacker incredibly vulnerable. The team I played on last night was competent and understood the benefit of filling key roles that provide effective offense and defense.īlizzard’s solution for a pick-up timer on the flag works, but also causes an issue as mentioned. Playing CTF was way more exciting than I expected. Jeff Kaplan mentioned in his video that after removing some abilities they decided to reset them as they offered more strategic options and improved CTF gameplay. For example Lucio for a speed boost, Torbjorn with his turrets, Tracer for her dashing around or D.Va for some bulk. Unlike the excellent ones quake CTF where all players are on par with the same characters and all have access to the same weapons, characters over watch CTF must be specifically chosen to fill key roles in each game. CTF needs coordination, not only needs to capture the flag, but also needs to protect your team’s flag. Blizzard’s solution for the Year of the Rooster event is to add a timer to the flag capture, but this caused an issue It can be difficult to pick up.Īfter a few games it was clear why Blizzard was struggling. With a large number of characters with different skills, it is incredibly difficult to balance CTF. The developer video interview with Jeff Kaplan released yesterday detailed the challenges Blizzard faced in implementing CTF, and he has valid points. Without delay, the game launched to see if Blizzard managed to pull it off. When Capture the Flag mode launched last night, it piqued my interest over watch once again. Escorting the payload is a bit more interesting as there is more strategy involved, but the game could use more modes. Capturing a point is probably one of the least interesting multiplayer game modes in any FPS, and there are plenty of those in Overwatch. If there was one thing stopping me from playing over watch for a long time it is the lack of interesting game modes. Yesterday Blizzard got theirs over watch Year of the Rooster event, and with it came a major innovation: a capture-the-flag mode.